Brian Gosley
brian.gosley@ergon.com.au

Germany at War.
Ver1.2  19/7/2000

Invisible Icons are used in this campaign for mines,air transport
and submarines.
This is my first campaign & is not historical but it is close.
I have designed this campaign to be fun & replayable, so here 
are some hints for best enterainment.
To be able to play this campaign the X icons supplied must be 
installed. After I installed Lasses latest DATUP file I unpacked
the DAT file & added the icons & updated the txt file & repacked.
Unfortunatly Lasse will not include these icons in the DATUP because
they exist already as visible icons & he says they will waste space.
(36.1KB of 14540.8KB is 0.002%!!).

1. You must use my equip file included with campaign.
2. Try not to use Zoom Out function.
3. Always use NEXT UNIT button to find your invisible units.
4. You cannot lose until the last 4 scenarios.
5. Do not reload. Different paths for BV/V/T/L.
6. The game can be replayed because of the different path/no loss
   setup you can replay the campaign & get different results.
7. Always check entire map when deploying units.
8. The new maps required & a flowchart is in Excel spreadsheet.
9. The campaign has 41 scenarios with the shortest route 15 & longest
   route 36. (and anything between 15-36!)
10. I am currently playtesting for the third time & have set 
    BV = turns I achieved at 100% 
11. This campaign has invisible landmines/seamines/air transport/subs.

I have only added startup text for the scenarios. The BV/V/T/L text 
have not been added yet. Also some of the scenarios winning turns 
be altered later.
I would like some feedback before I write 160 txt files!
Any feedback can be mailed to me or put on Lasses forum for discussion.