Scenario Title: Pantelleria
Game: Allied General (SSI)
Author: Dirk Cremer
Authors mail adress: webmaster@HerrGeneral.de
Time: June 1943

++++ Eine deutsche Anleitung zur Installation der Szenarien findest Du auf der ++++ 
++++ HERR GENERAL website unter www.HerrGeneral.de (deutschsprachig) in der    ++++ 
++++ Sektion "Service", Menuepunkt "Installationsfhrer"                       ++++

Description:
In June 1943 the allied invasion of Italy was near at hand. There was every indication,
that the Allies will take Sicily first as a sprimngboard for the coming conquest of the
italian mainland. Nevertheless, first of all, an italian fortress should be taken: the
small isle of Pantelleria. The island was prepared well by italian engineers, but the
troop which shall defend it were mostly inexperienced. The first step into Europe...
"Porca miseria" (what a misery)

Remarks:

Installation:
Copy the scenario file (e.g. game0xx.scn) in the scenario-subdirectory of your
Allied General directory. The number of the scenario (e.g. game002.scn) is 
corresponding to the scenario numbers of the Allied General scenario selection
screen (e.g. to start the game002.scn, you have to click on the "El Agheila"
scenario, the number 3 belongs to "Crusader", the "Tripoli" scenario should be 
the game006.scn etc.).
Don't be afraid to overwrite the original scenario. On the AG CD in the AG/scenario 
directory you'll always find the original files. Just copy them back.
If there comes a "mapnames.str" and/or a "panzequp.eqp" in this zip-file, 
copy this files to the data-subdirectory of your Allied General directory.
They often only work with this specific scenario. If you want to play "normal"
AG scenarios, you've to copy the original files back to the data-subdirectory. You'll
find the originals in the AG/data subdirectory of your AG CD.

NOTE: In the dialog-box "Preferences", which appears after choosing a scenario,
you'll find the two options "Show Hidden Units" and "Show Opponent Moves". The
default is 'deactivated'. Normally you can activate them if you like to
do so, but note that there're some custom scenarios which crash your system when 
ACTIVATING this options. This crash will do no harm, just let them deactivated 
and have fun...

Victory conditions
Regardless of the message on the "scenario-end-screen" (e.g. Axis victory), the
scenario is designed in this manner: the attacker ALWAYS have to take ALL the 
victory objectives. If the attacker fails to do so, it's a loss for his side !