Scenario Title: Midway
Game: Allied General (SSI)
Author: Dirk Cremer
Authors mail adress: webmaster@HerrGeneral.de
Time: June 1942

++++ Eine deutsche Anleitung zur Installation der Szenarien findest Du auf der ++++ 
++++ HERR GENERAL website unter www.HerrGeneral.de (deutschsprachig) in der    ++++ 
++++ Sektion "Service", Menuepunkt "Installationsfhrer"                       ++++

Description:
Imagine what might have happen, if the naval battle was won by japanese forces.
In the navys wake, an invasion force sail to the islands and face a downcast
american garrison, cut off from their supply and reinforcement lines. However,
they accept the challenge and a desperate battle starts...
"Banzai" (japanese war cry)

Remarks:

Installation:
Copy the scenario file (e.g. game0xx.scn) in the scenario-subdirectory of your
Allied General directory. The number of the scenario (e.g. game002.scn) is 
corresponding to the scenario numbers of the Allied General scenario selection
screen (e.g. to start the game002.scn, you have to click on the "El Agheila"
scenario, the number 3 belongs to "Crusader", the "Tripoli" scenario should be 
the game006.scn etc.).
Don't be afraid to overwrite the original scenario. On the AG CD in the AG/scenario 
directory you'll always find the original files. Just copy them back.
If there comes a "mapnames.str" and/or a "panzequp.eqp" in this zip-file, 
copy this files to the data-subdirectory of your Allied General directory.
They often only work with this specific scenario. If you want to play "normal"
AG scenarios, you've to copy the original files back to the data-subdirectory. You'll
find the originals in the AG/data subdirectory of your AG CD.

NOTE: In the dialog-box "Preferences", which appears after choosing a scenario,
you'll find the two options "Show Hidden Units" and "Show Opponent Moves". The
default is 'deactivated'. Normally you can activate them if you like to
do so, but note that there're some custom scenarios which crash your system when 
ACTIVATING this options. This crash will do no harm, just let them deactivated 
and have fun...

Victory conditions
Regardless of the message on the "scenario-end-screen" (e.g. Axis victory), the
scenario is designed in this manner: the attacker ALWAYS have to take ALL the 
victory objectives. If the attacker fails to do so, it's a loss for his side !